package wisp.game;

import com.golden.gamedev.object.Sprite;
import com.golden.gamedev.object.collision.CollisionGroup;

public class CharacterMonsterCollision extends CollisionGroup{

	private MainGame game;
	
	public CharacterMonsterCollision (MainGame game)
	{
		this.game = game;
	}
	
	public void collided (Sprite s1, Sprite s2)
	{
		PlayerSprite player = (PlayerSprite) s1;
		MonsterSprite monster = (MonsterSprite) s2;
		
		revertPosition1();
		
		//attack~
		
	}

	
}
